publisher: Electronic Arts Inc.
The Hell in Vietnam PC Game. Description: The Hell in Vietnam is a Action game and published by City Interactive released on June 1, 2007 & designed for Microsoft Windows. Download The Hell in Vietnam Game for free from this post and be sure to share this site with your friends. Mar 26, 2003 Take-Two's Gathering division announces that it has shipped Illusion Softworks' Vietnam War-themed action game to stores in North America. New screens inside. Mar 26, 2003 6:38am.
Game mode: single / multiplayer
Multiplayer mode: local network / Internet, players: 1 - 64
A sequel to Battlefield 1942, an action game created with the aim of multiplayer competition over the Internet. You assume the role of a direct participant in the Vietnam War in the years 1964-1975. The developers let us side with the armed forces of the United States or join the ranks of the communists (Democratic Republic of Vietnam). The military theaters available include, among others, numerous locations in the subtropical jungle (famous supply route of Ho Chi Minh) and the streets of cities (e.g. Hue).
Just as like Battlefield 1942, the essence of the game is online gameplay (support for up to 64 people), but the creators also developed a single-player mode. In addition, there is a wide range of authentic combat equipment available, such as M-16 rifles, T-54 tanks, MiG-21 aircraft, etc. It is also worth noting that there is an option of transporting military equipment using helicopters. The passengers of the flying vehicles can also fire its weapons.
The creators do not hide the fact that that game, unlike many of its kind, has not been prepared to be realistic, but rather focused on impressiveness and playability.
Battlefield Vietnam has a really impressive graphics, much better than Battlefield 1942. The game uses a new rendering engine, making all soldiers models very detailed. The same goes for vehicles, and the whole area, grass, and so on. Moreover, especially in the case of grass and woodland, it allows the players to approach the target very closely (crawling) while staying unnoticed.
The game also features a radio (radio stations with music from the 60's), so that sometimes we feel like we participate in some of the famous scenes from films such as Platoon. Entering a vehicle, whether it is a jeep or a tank, you can turn on the radio and, to the accompaniment of songs like Ride of the Valkyries by Richard Wagner and All Day and All Night by The Kinks, move into battle.
Area control system was also altered (flags). In Battlefield 1942, regardless of how many soldiers were near the flag, they had to stay for the same predetermined amount of time to change its status and take over the area. In Battlefield Vietnam, to change the flag status, one soldier must stand near it for 60 seconds, two for 30 seconds, four 15 seconds, and so on.
In Battlefield 1942, both parties of the conflict, although differed in nationality and type of weapon used, were roughly corresponding to each other. In Battlefield Vietnam, both nations, i.e. Americans and Vietnamese, are significantly different from each other, just as it was in reality. Army of the United States has plenty of heavy equipment and a strong air support (mainly Huey helicopters, but also the F-4 Phantoms dropping napalm bombs). Vietnamese deficiencies in aviation isd made up with different special abilities and gadgets like deadly traps and piles of logs that can be dropped from a hill on the Americans. North Vietnamese engineers also have the opportunity to use the tunnels so they can quietly get into the enemy base. Democratic Republic of Vietnam also has a special class of soldiers – the famous Vietcong.
Game score 8.325 / 10 calculated out of 1100 players' votes.
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System requirements
PC / Windows
Recommended: Processor Pentium 4 1.4GHz, 512MB RAM, graphic card 64MB (GeForce 3 or better), 2GB HDD
One of the maps in Battlefield: Bad Company 2 — Vietnam is called Hill 137, and it is likely inspired by the real-life battle for Hill 937, known as Hamburger Hill, in May 1969. The second set of objectives in Rush mode on that map are placed on a hill that has clearly been defoliated by a napalm strike. The ground is smoldering, with cinders floating up into the air while scattered fires still burn. As I drove up in a tank spraying Northern Vietnamese troops with its massive flamethrower, I found myself feeling very uncomfortable about the whole thing.
I started to think about the Vietnam veteran who 40 years later still wakes up screaming from a nightmare of his buddies being burned to death or blown up by booby traps; who still remembers being forced out into the field even though he’s burning with malaria, eating slop from a can with no trust in his officers and no respect for the Southern Vietnamese government he might be asked to die for, and being spit on by people when he finally returns home; and who now has to walk by a GameStop and see a poster advertising Battlefield Vietnam hanging in the window.
What’s the statute of limitations on basing a first-person shooter on a historical conflict? No one throws a fit when a World War 2 FPS title is made, and usually when I ask why I’m answered with various permutations of “It was so long ago that it isn’t relevant anymore.'
And yet the haunting memories of Vietnam still burn brightly for many. It's estimated that around 850,000 American veterans who actually served in Vietnam are still alive today, and the youngest of them would be in their mid-50s. These are not old men convalescing in homes. If we want to speak plainly about the number of lives being directly touched by American wars in contemporary society, consider how many people the families of those 850,000 veterans might add up to?
Six Days in Fallujah, set during a recent conflict in Iraq, was dropped by Konami after mounting criticism, and Electronic Arts pulled the word “Taliban” from the multiplayer component of Medal of Honor, set in contemporary Afghanistan, due to fears of insensitivity. Critics felt that it was inappropriate to depict a fictional conflict in the context of a war which was still taking place. I can imagine that it would be difficult for a person who still has someone they love in harm’s way to see their loved one’s situation depicted as a fantasy for someone else to live “just for fun.” I get that the pain of the war on terror is ongoing and very fresh…but I’m not sure that pain is any more valid than that suffered by Vietnam veterans and their families.
Does the outrage against Fallujah and Medal of Honor rest on the argument that if the bullets are still flying, you cannot make the video game? By that logic, if all American combat troops are removed from Iraq and Afghanistan by the end of 2011, we can get back to Six Days in Fallujah for 2012. Or is it more about the emotional costs of a conflict still being suffered which demarcate the wars we can or cannot depict?
If that's the case, then consider that according to the Department of Defense, 1,771 souls are still missing in action in Southeast Asia. I find it difficult to dismiss Vietnam as “no longer relevant” when I take into consideration that there are still families missing their loved ones.
This column is not an argument that Battlefield Vietnam should not have been released. I likewise feel that Six Days in Fallujah should see the light of day. I think it’s important that video games try to tackle serious issues. While I stand by my belief that military first-person shooters should never even attempt to depict the brutal reality of modern warfare, there’s plenty of room for dramatic depiction and thematic investigation.
That’s one of the many purposes art serves. Perhaps if our country had actually learned the lessons Vietnam should have taught us – don’t go into a war unless you have an exit strategy – we wouldn’t have gone to Iraq in the first place, and a far lesser number than 5,841 (as of the date this column was published) would mark our dead in the current conflict.
When people tell me that World War 2 is “no longer as relevant,” perhaps that’s actually code for “I wasn’t alive when it happened, and therefore I have no context for it.” Plenty of people alive today have a lot of context for Vietnam, but I’ll be shocked if we see mainstream journalists waving advertisements for Battlefield Vietnam in the faces of ‘Nam widows and raising an uproar on Fox News. If there is some statute of limitations on when it’s okay to make a video game based on an actual war without worrying about anyone's sensitivities, I think that Vietnam, like the war on terror, still falls under it.